![]() All sourcebooks and novels produced for Classic BattleTech by FanPro and Roc in the United States.All sourcebooks and novels produced for BattleTech by FASA and Roc in the United States.Whatever we establish for research material for the authors is canon. Beas II provided the following official answer on the official BattleTech Forum: (edited slightly for improved formatting) “ Regarding the question of what is canon within the BattleTech universe, Line Developer Herbert A. Fans summarily refer to persons with the power to decide over canon as " The Powers That Be", TPTB for short. Thus, statements, clarifications and rulings made by the BattleTech Line Developer and certain others who are empowered accordingly by the IP owners directly form and affect canon. It ultimately falls to the owner(s) of an intellectual property (IP) to decide what is part of the same and what is not. (through Topps, Inc., whom they acquired in 2022 and kept as a separate brand) and Microsoft.Īlthough technically neither of these separate IPs is more authoritative than the other, for the purposes of the BattleTechWiki we opt to treat the vastly larger boardgame/sourcebook/novel IP that currently rests with Topps as the primary BattleTech IP all statements about Canon on Sarna BTW refer to this IP. As a consequence, there are now two legally distinct BattleTech IPs, owned by different corporations–these currently being Fanatics, Inc. The Intellectual Property (IP) that is the BattleTech setting as originally created by FASA was split and effectively became two separate IPs when FASA sold its Virtual Worlds Entertainment Group subsidiary, and the rights to produce electronic BattleTech games with it, to Microsoft in 1995. With that in mind, a few new entries have been added to this list.Canon For a general definition of the term "Canon" in the context of fiction, see Canon.Ĭanon, with regards to the BattleTech IP but excluding the distinct BattleTech computer games IP (see below), is the sum of all approved official products, publications and rulings that together shape and define the fictional universe that is BattleTech. There are plenty to dive into, so it's well worth seeing what's new in the world of BattleTech mods. Thankfully, BattleTech mods are plentiful and well-made. With any popular PC game, there are plenty of modders out there who customize the game, iron out the bugs, and improve the overall quality of life of the game. Updated Decemby Josh Davison: Harebrained Schemes' BattleTech remains a popular and thriving turn-based strategy game, in which players get to wage epic war with an army of suped-up mechanized war machines intended to wipe their enemies from the map. There are some killer mods for BattleTech out there that can take the game to new and exciting places, many of which can be found on Nexus Mods. That's always a welcome attitude for gamers, as there is room for improvement with every game. Harebrained Schemes added support for mods with the third DLC, Heavy Metal, showing the company's openness to third-party mods. BattleTech was released for PC in 2018, and a trio of downloadable expansions was released over the course of 20. ![]() However, development studio Harebrained Schemes launched a Kickstarter campaign for a turn-based strategy game based on the BattleTech franchise for $1 million, and it succeeded. BattleTechis the long-lived turn-based tabletop wargame that has been around since 1984.
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